From: dstewart+@cs.cmu.edu (David B Stewart) Subject: League Information (Long) Date: Mon, 25 Oct 1993 05:15:05 GMT This post is in reply to the various requests for league information. This past summer we started up a pinball league in Pittsburgh. Our first league began as a house league in a local bar in late September. We are now in our 6th week of the season. Below is a brief synopsis of starting up that league. As I think anyone who wants to start up a league should do, I contacted Steve Epstein. He hooked me up with a local operator (H. Lazar & Son) who also had an interest in starting up a league. My personal reasons for wanting the league are quite obvious to you netters; the operator is interested because it both helps increase sales at league locations, and it can help them get more locations to place pinball machines as both the pinball machines and leagues can attract additional clientele to that location. We also contacted IFPA to get information from them about their leagues. Steve Epstein was certainly more interested in our league being a a PAPA league than the IFPA was interested in us having one of their leagues. Between Lazar and I, it turned out that we had pretty much all bases covered for the league. I would take care of the league regulations and day-to-day operations of the league like statistics and schedule, whereas Lazar would take care of ensuring the machines are properly maintained for league night, and take care of the accounting and purchasing of things like trophies. Lazar had big plans for this league, wanting a travelling league in as many locations as possible (as this would increase his exposure and revenue). However, his ideas were too grand, as for a first season recruiting players is not easy. Most people did not know what a league was about. We got about 10 people to sign up, most of whom I already knew personally and described the league verbally to them. We passed many brochures and information packets to potential players, but without that personal aspect, they did not join. I felt that 10 players is too little for a travelling league, but it would make a good house league. So I suggested a house league at one location. Although Lazar was reluctant, he didn't have much choice because I told him that it was not worth my time to try to get a travelling league going, considering most of the people that signed up were friends of mine who played at this one local bar. So we made that local bar the house league location. The owner of the bar (who also plays pinball) has been very supportive. We got 2 additional players to form 6 teams of 2 players in each. It is not that many people, but as it turns out it is almost ideal for a first season, when the administration kinks are being worked out. We call ourselves the Three Rivers Pinball Association (TRPA); it coincides with the name of the local dart league which Lazar also runs, called the Three Rivers Electronic Dart Association. Currently we are not officially sanctioned with PAPA, although in time it may happen. In order to be officially sanctioned with PAPA, you must charge each league member a $5.00 registration fee, plus the weekly dues (ranging from $3 to $5 per person, depending on how big the prizes you want). Steve would take care of almost all the administration for you, including the league regulations, accounting, distribution of prizes, purchase of trophies and plaques, and possibly statistics (he at least offered the computer program he uses at Broadway to maintain the statistics). However, Lazar wanted to do all the accounting themselves, and I was happy to take care of the league regulations and statistics (and being a computer programmer myself, I was in the mood for writing my own program). So we didn't really need Steve to do all those things. Also, because we had trouble recruiting players this first season, we did not charge the $5.00 registration fee, so we wouldn't of had anything to send Steve for sanctioning. As for the league format, each team has 2 players. A match consists of 3 games on one of the 2 machines at the bar hosting the league. Each team plays one match each week. The one major difference between our league and the PAPA league is the scoring system. We looked at both the IFPA and PAPA systems for awarding team and individual points for ranking players and teams. However, I found flaws in both. For example, in the PAPA system (the way I understood it from Steve), a match between 2 teams has four players playing. The player with the high score gets 1 win. Individuals are ranked by those wins. However, this scoring method does not differentiate between the player who finished 2nd, 3rd, and 4th. So instead, we give 3 wins for 1st, 2 wins for 2nd, 1 win for 3rd, and 0 for 4th. So 'wins' is the number of players you beat that game. As a result, we feel the individual rankings are much more accurate. Our scoring system is similar to PAPA; quite different from IFPA. Steve was not 100% in favor of our system (he would have prefered that we use the exact same PAPA scoring system) but the one condition I had in volunteering to organize this league is to have some flexibility in implementing parts of it, the scoring system being one of those parts. There are of course many, many more details. If you have specific questions, then please ask. To give you even more info, I printed all our league information has been placed in Kevin Martin's archive in Misc/league.trpa.ps. (Remember, that's ftp.rahul.net in /pub/sigma/pinball) This document must be printed on a PostScript printer. For those of you that don't have postscript, I've included text versions of most of it below, but it is not as nice to look at :-). The .ps file includes the five following items: - League Description (specific for this season of the house league at the local bar) - League Rules & Regulations (based on PAPA and IFPA rules & regulations, but adapted for TRPA based on local consideration and our modified scoring system). - Schedule for first season, for 6 teams playing on two different machines - Registration form [not in text version below] - Scoresheet [not in text version below] I've also written a computer program to generate the updated statistics week by week. I've included the statistics after 5 weeks at the end of this article. Any questions, comments, or anything else, then please post or email (whichever you prefer is fine). My final comment is that organizing a league requires a lot of time, but once the first week of the season is over, everything becomes quite easy after that. And it is very worthwhile; everyone in the league is really enjoying it (myself especially!), and I think we'll have no problems to expand to 8 teams next season, or maybe even more! We might also have a second location that will run its own house league there. If we get several locations, then we might be able to start having teams from each league compete against each other, maybe like a world series (ok, city series :-)). That's all for now. ~dave ------- League Description -------- Three Rivers Pinball Association Doc's Place House League League Description: Fall 1993 Season This is the league description for the Three Rivers Pinball Association (TRPA) House League at Doc's Place. The league is open to anyone with an interest in playing pinball, including both men and women, and both advanced and novice pinball players. So even if you are just learning to play pinball, you are welcome in this league. Refer to League Rules and Regulations: Team Doubles House Leagues information sheet for more general information about pinball house leagues. 1. League Dates Every team in the league will play every Thursday; with matches beginning either at 7:30pm or 9:00pm. The first matches will be on September 23, 1993. The season will last 10 weeks, with the regular final meeting on Dec. 2, 1993 and playoffs on Dec. 9, 1993. Prizes will be distributed immediately after the playoff matches on Dec. 9. If you are unable to meet these weekly dates, but on occasion you would like to participate, then give your name to the league president and you can be a substitute in case of missing players. 2. League Executive League Coordinator: Larry McManus, 687-2855. League President: Dave Stewart, 681-8186; email . 3. Teams and Players The league will consist of either 6 or 8 teams, depending on the number of teams that have registered by the first week of matches. Each team consists of 2 players. Because this is a recreational league (as opposed to a competition league) stronger players are encouraged to select novice players as partners, in order to keep the strength of teams relatively equal. 4. Weekly Dues Weekly dues are then $6.00 per team, payable in cash at the beginning of each match. Players must pay for their own games (max. $1.50 each player for 3 games, based on current pricing schemes). 5. Schedule Format The format of the schedule depends on whether there are 6 or 8 teams registered. o With 6 teams in the league, every team will play a match against every other team twice, once on each of the two machines at Doc's place. As of the date on this document, those games are Indiana Jones and Twilight Zone. After 10 weeks, the top four teams will move on to the playoffs. o With 8 teams in the league, every team will play a match against every other team once. After the 7th week, the top four teams will play one match against each other. The other four teams will do the same, playing amongst themselves for the next 3 weeks. After 10 weeks, the top four teams move on to the playoffs. 6. Tentative Prize Fund A large part of the weekly dues will go towards prizes. The tentative prizes for the league, based on 6 teams, is the following. Note that these prizes are subject to change, with a final outlay of prizes being announced before the final week of the season. o First Place Team (winner of finals): Trophies and $150.00. o Second Place Team (loser of finals): $75.00. o Highest Ranking Female: Trophy and $20.00. o Highest Ranking Male: Trophy and $20.00 The ranking of individual players will be based on individual win percentage, as described in the League Rules and Regulations: Team Doubles House League sheet. 7. Location This league is a bar-league, with matches being held in establishments which sell alcohol. As a result, you must be 21-years of age to play in the league. It is not the responsibility of the league if you cannot enter an establishment on a league night because of lack of proper I.D. In such cases, you will be considered absent, and a substitute can take your place. All matches will be scheduled at Doc's Place, 5442 Walnut Street, Shadyside. This TRPA league is also sponsored by H. Lazar & Son, who will be providing and maintaining the machines required for league play. ------- League Rules and Regulations -------- Three Rivers Pinball Association League Rules and Regulations: Team Doubles House Leagues (Sep. 23, 1993) 1. League Construction The Three Rivers Pinball Association (TRPA) is a non-profit organization coordinated by H. Lazar & Son. Each season H. Lazar & Son will appoint a league coordinator who is responsible for the every-day operation of all TRPA leagues. Each house league is run by a league president in cooperating with the league coordinator. In the first season of any league, the president is appointed by the League Coordinator. In subsequent seasons, the president may be elected by league members. The league coordinator is responsible for the registration of teams, collect- ing weekly dues, accounting, distribution of prizes, protests and disciplinary actions, and for the organization of tournaments, banquets, and any other special events. The league president is responsible for rule sheets, rulings, creating the sea- son schedule, rescheduling matches, maintaining all records, and determin- ing prize winners. The league coordinator and president may compete in the league, but may not be on the same team. 2. League Format The format of a league must be determined and written up in a League Description document prior to the first week of the season. The league description should include information on the league format, maximum number of players and teams, length of the season, locations, schedule for- mat, and any league specific rules that may override any rules specified in these rules and regulations. If a league will have playoffs and/or prizes, then those should also be indicated, with an estimate of the prizes to be given (prizes may change based on actual income and sponsorship of a league). If the league has an end-of-year banquet, then that should also be noted. This rules and regulations sheet assumes a house league format with 2 players per team. 3. Weekly Dues Weekly dues will be determined by the league coordinator. Teams are required to pay the weekly dues before the start of each week's matches, and will be collected by one of the league's executives. Weekly dues must be paid in cash. A team that forfeits one week will be suspended from the league until the dues for that week, plus a $5.00 penalty, are collected. A team that forfeits twice in a season may be expelled from the league. Rather than forfeiting a match, a team should contact a substitute (the league secretary may have a list of them) to replace an absent player. 4. Prizes The amount and type of prizes will be determined by the league coordinator. The League Description sheet should include a rough estimate of the prizes for the season. The prize fund for any league is subject to change without notice from the information in the league information sheet. However, the final prize fund should be published before the final regular set of matches of the season (i.e. before the playoffs). 5. Permanent Team Players and Substitutes Each team consists of two permanent players. Teams are allowed to choose their own names. Each permanent player must play in at least 2/3rds of the team's matches in order to qualify for any of the team prizes, and on each week at least one of the two permanent players must be present. A substitute may be used in case of an absent player. If no substitute is found for a missing player, that player scores zero for all games for that week. A substitute player cannot play more than one match per week, but can play on different teams on different weeks. A substitute player is not eli- gible for any team prizes, but is eligible for individual prizes only if the substitute played in a match in at least 2/3rds of the season. If for any reason a permanent player cannot complete the season, then the substitute with the most matches played will be given an option to join the team, and become a permanent member of the team. If the total number of matches played by that player is more than 2/3rds, which includes matches played while the player was a substitute, then the player becomes eligible for any team prizes of that team. If there are no substitutes that want to join a team, then the remaining permanent player on a team must find a new partner, otherwise the team will forfeit the remainder of that season, and the remaining permanent player can continue playing as a substitute on other teams when needed. A permanent player on one team cannot be a substitute player on a different team. When a substitute is used, the regular team member is responsible for ensur- ing that the weekly dues of that team are collected from the absent player and paid on time. Absent players should still pay the weekly dues, as they are the ones eligible for the league prizes. Substitutes are responsible for paying their own games, but not the weekly dues. 6. Starting Time All matches are expected to start on time, as indicated on the weekly schedule. If after 20 minutes, only one player of two shows up, then any substitute who happens to be around may take the place of the absent player, if the team member that is there agrees. Otherwise that team player plays alone, and the score for the other player is 0 for each game missed. If the team player allows a substitute, then that substitute plays the entire match, even if the other permanent player shows up later. In order for players to be eligible to play a game, they must show up before the first player on each team has completed ball 1, otherwise they forfeit that game and must wait for the next game. 7. Scoring Each week every team in the league will be involved in one match, which is head-to-head competition with one other team in the league. A match con- sists of 3 games. Each game involves all four players (i.e. the two players on each team involved in the match). Players from the same team alternate turns with the opposing team. Therefore, if a person on a team is player 1 in a game, their teammate is player 3. A coin toss should be used to determine which team goes first in the first game. In subsequent games, the losing team of the previous game selects what position they want to play. All scores from each match must be recorded on an official TRPA score-sheet. Scores are rounded to the nearest thousand. Five team points are awarded per game, according to the following: o 2 points to the team of a player who defeats both players on the opposing team in that game. o 1 point to the team of a player who defeats exactly one player on the opposing team in that game. o 1 point to the team with the highest cumulative score in that game. In addition, the following bonus team points are given for each match: o 1 point is awarded to the team with the player who has the highest single score from all games played during that match. o 1 point is awarded to the team with the player who has the highest combined score in his/her 3 games played. o 2 points are awarded to the team with the highest cumulative score among both players on that team (i.e. total of 6 games). There are thus 19 team points awarded in a match. The points awarded to each team are used to determine the weekly and final team standings. In case of a tie in the team standings, the tie is to be broken using the following tie-breakers, in order: o total team points awarded to each team in matches against each other; o total cumulative team score in matches against each other; If the teams never played a match with each other, the following tie-break- ers are used: o team with most cumulative match high scores o team with most cumulative game high scores o team whose player's individual percentages add up to the higher value. A team whose opposition has forfeited their weekly match receives as many team points as the team who received the highest number of team points in that same week. 8. Individual Ranking The ranking of individual players will be based on individual win percent- age, which is calculated as follows: each player gets 3 wins for finishing first in a league game, 2 wins for 2nd, 1 win for 3rd, and 0 wins for 4th. The player's win percentage is then calculated as total points divided by 3 times the number of games played. Note that the win percentage is for individual rankings only, and is totally independent of the team points used for team ranking. 9. Game Settings All machines will be set to normal settings. All game features, including extra balls, replays, and specials, will be enabled. The league will provide rule sheets for each game, that are as complete as possible in describing the functionality of the game. However, the rule sheets are written up by volunteers, who are other pinball players from around the world, and the setup of the author's machine may differ from the setup of a game in the league. Therefore the rule sheets are guidelines only. Differences between the rule sheets and actual game play are NOT consid- ered acceptable criterion for a protest. 9.1. Extra Ball Buy-in Some machines have a feature which allow a person to add one ball to his current game by using one credit. Players may buy at most ONE extra ball in his/her game ONLY IF they have already received at least one replay or special IN THAT GAME. If the player did not get a replay or special, then the extra ball buy-in cannot be used. This rule has the effect of converting a replay or special into an extra ball, and thus the extra-ball is earned, as opposed to `bought'. 10. Tilts A Player who tilts through normal game play just loses that ball, as is nor- mal game-play. If a player tilts the ball of an opposing player, the opposing player finishes the game and then plays a bonus game. The player who tilted the machine pays for the bonus game. The higher of the two scores will be the opposing player's official score. If a player slam tilts the machine, his/ her score for the game is zero; his/her teammate's score is taken as is when the game was tilted, and the opposing players in that match each play a bonus game, and keep the highest of their scores between the game that was partially played and their bonus game. The player who slam tilted pays for the bonus games. Although getting tilts from over-nudging or trying to save a ball are consid- ered normal play, abusing the machine and slam tilting are considered unsportsmanlike conduct. Players who cause damage do the machinery either by slam tilting or from abusing the machine in any other way will be expelled from the league, and billed for the repairs. Repeated abuse and slam tilts that don't cause damage to the machinery may still result in disciplinary action being taken against that player or team. 11. Mechanical Problems Before each league night, H. Lazar and Son will attempt to fix any major mechanical problems which have been previously reported to the league secretary. Unfortunately mechanical problems often come up during the reg- ular course of play. If a mechanical problem occurs in a game, and it can be rectified within 30 minutes, then the match can continue on that machine. Otherwise, the match must be moved to an alternate machine. Sometimes a technician will be on hand and can quickly perform simple maintenance like removing stuck balls; however this is not guaranteed. If the machine is fixed, but it caused a player's score to change significantly, then that player must replay the game after the other player's have finished. If more than one player's score is affected, then the entire game is to be replayed. After fixing a problem, if a ball is still in play, it should be placed in the plunger lane if there is a manual plunger, or cradled on the right flipper if there is an auto-plunger. If the match cannot be finished because of a mechanical breakdown, then it will be rescheduled at a later time. The league reserves the right to resched- ule a match on a different machine than the one that broke down. 12. Pinball Etiquette The following pinball etiquette should be observed throughout league play. o Give other player sufficient room to play. o Do not touch or lean on the machine when another player is playing. o Do not talk to the player who is playing. o Do not purposely distract other players, neither verbally nor physically. o If you are practicing on a machine, and there is a league match scheduled for that time, give up the machine even if your game is not finished. If you have leftover credits, you may sell them to the incoming players for face-value. o Do not take out your frustrations on the machine! Repeated violators of this etiquette are subject to league disciplinary action. 13. Protests Any team can protest a match if an unforeseen event caused the outcome of the match to change. All protests must be submitted in writing to the league president within 48 hours of the match, and be accompanied by a $6.00 pro- test deposit. If the protest results in either a change in the final outcome of the match, or replaying one or more games within the match, then $6.00 deposit will be refunded. Otherwise, the fee is forfeited and added to the prize and banquet fund. The league coordinator reviews the protest, and renders a decision in writing within 72-hours of the protest. If the league coordinator's team is directly involved in the dispute, then the league president must render the decision in writing. ----------- Schedule ----------- 10-week Schedule Based on 6 Teams and 2 Machines week date IJ-7:30pm TZ-7:30pm IJ-9:00pm TZ-9:00pm 1 23-Sep-93 1-2 3-5 4-6 2 30-Sep-93 5-6 2-4 1-3 3 7-Oct-93 3-4 2-6 1-5 4 14-Oct-93 1-6 4-5 2-3 5 21-Oct-93 1-4 3-6 2-5 6 28-Oct-93 3-5 1-2 4-6 7 4-Nov-93 2-6 3-4 1-5 8 11-Nov-93 1-3 5-6 3-4 9 18-Nov-93 3-6 1-4 2-5 - 25-Nov-93 Thanksgiving Holiday - No Matches 10 2-Dec-93 4-5 2-3 1-6 final 9-Dec-93 1st-4th 2nd-3rd winners of 7:30pm games ----------- Results after Week 5 ----------- THREE RIVERS PINBALL ASSOCIATION Doc's Place House League, Fall 1993 Results as of 21-Oct-93 ***** TEAM RANKINGS ***** Indiana Jones Twilight Zone Total ID Team Name M P Pct M P Pct M P Pct ------------------------------------------------------------------ 5 Fabulous Babes 2 19 .500 3 35 .614 5 54 .568 2 Powerr Balls 2 30 .789 3 23 .403 5 53 .557 4 Feral 3 32 .561 2 20 .526 5 52 .547 3 Tommy I Tommy II 2 15 .394 3 33 .578 5 48 .505 1 The Shootists 4 34 .447 1 9 .473 5 43 .452 6 Ball Busters 3 22 .385 2 13 .342 5 35 .368 ***** INDIVIDUAL RANKINGS ***** (minimum 9 games played) Indiana Jones Twilight Zone Total Player Name G W Pct G W Pct G W Pct ---------------------------------------------------------------- Dave Stewart 9 19 .703 6 14 .777 15 33 .733 Harold Unikel 6 14 .777 6 12 .666 12 26 .722 Steven Bates 6 11 .611 9 20 .740 15 31 .688 Steve Zumoff 6 10 .555 9 18 .666 15 28 .622 Ellen Frankel 9 16 .592 6 11 .611 15 27 .600 Fred Bodanski 9 14 .518 0 0 .000 9 14 .518 Paul Sonier 12 18 .500 3 5 .555 15 23 .511 Bill Kurtz 6 9 .500 9 12 .444 15 21 .466 Brian Leach 6 9 .500 9 9 .333 15 18 .400 Jennifer Merriman 9 8 .296 3 4 .444 12 12 .333 Lori Grosick 9 8 .296 6 5 .277 15 13 .288 Nancee Kumpfmiller 6 6 .333 9 6 .222 15 12 .266 ***** SEASON HIGH SCORES ***** (only one score per player per machine shown) Indiana Jones Twilight Zone ---------------------------------- ---------------------------------- Dave Stewart 1,002,612,000 Steven Bates 1,441,996,000 Steve Zumoff 897,906,000 Steve Zumoff 1,380,948,000 Paul Sonier 481,645,000 Dave Stewart 783,225,000 Ellen Frankel 414,222,000 Brian Leach 507,989,000 Harold Unikel 337,846,000 Ellen Frankel 422,122,000 Steven Bates 334,169,000 Harold Unikel 270,174,000 Last weeks High scores: Indiana Jones: Fred Bodanski 246,043,000 Twilight Zone: Steven Bates 1,441,996,000 ***** UPCOMING MATCHES ***** week date IJ-7:30pm TZ-7:30pm IJ-9:00pm TZ-9:00pm 6 28-Oct-93 3-5 1-2 4-6 7 4-Nov-93 2-6 3-4 1-5 8 11-Nov-93 1-3 5-6 3-4 ID Team Name Player 1 Player 2 ------------------------------------------------------------------- 1 The Shootists Paul Sonier Fred Bodanski 2 Powerr Balls Brian Leach Harold Unikel 3 Tommy I Tommy II Bill Kurtz Steve Zumoff 4 Feral Jennifer Merriman Dave Stewart 5 Fabulous Babes Steven Bates Nancee Kumpfmiller 6 Ball Busters Ellen Frankel Lori Grosick ***** RESULTS OF LAST WEEK'S MATCHES ***** <<<<< Match 12, Week 5, Team 1 vs. Team 4, Machine: 'Indiana Jones' >>>>> 2. Paul Sonier : 224.3M 2 29.1M 0 125.1M 1 378.5M 3 16. Fred Bodanski : 246.0M 3 63.3M 2 240.0M 3 549.4M 8 Team 1: The Shootists : 470.4M 5 92.4M 1 365.1M 4 927.9M 14 ID Player Name Game 1 Game 2 Game 3 Totals 7. Jennifer Merriman : 70.7M 1 173.7M 3 39.2M 0 283.7M 4 8. Dave Stewart : 32.2M 0 37.9M 1 200.1M 2 270.2M 3 Team 4: Feral : 102.9M 0 211.7M 4 239.3M 1 553.9M 5 <<<<< Match 13, Week 5, Team 3 vs. Team 6, Machine: 'Twilight Zone' >>>>> 6. Steve Zumoff : 1380.9M 3 130.9M 2 164.4M 3 1676.2M 8 5. Bill Kurtz : 61.7M 1 96.6M 1 141.4M 2 299.7M 4 Team 3: Tommy I Tommy II: 1442.7M 4 227.5M 2 305.8M 5 1976.0M 15 ID Player Name Game 1 Game 2 Game 3 Totals 12. Lori Grosick : 40.2M 0 55.5M 0 45.1M 0 140.9M 0 11. Ellen Frankel : 101.2M 2 422.1M 3 132.7M 1 656.1M 6 Team 6: Ball Busters : 141.5M 1 477.6M 3 177.8M 0 796.9M 4 <<<<< Match 14, Week 5, Team 2 vs. Team 5, Machine: 'Twilight Zone' >>>>> 4. Harold Unikel : 270.2M 3 131.7M 2 163.7M 2 565.6M 7 3. Brian Leach : 38.8M 0 93.2M 1 21.5M 0 153.5M 1 Team 2: Powerr Balls : 309.0M 3 224.9M 2 185.2M 1 719.0M 6 ID Player Name Game 1 Game 2 Game 3 Totals 10. Nancee Kumpfmiller : 63.5M 1 33.5M 0 56.0M 1 153.0M 2 9. Steven Bates : 88.1M 2 639.7M 3 1442.0M 3 2169.8M 8 Team 5: Fabulous Babes : 151.6M 2 673.2M 3 1498.0M 4 2322.8M 13 ***** PLAYER STATISTICS ***** Indiana Jones Player Name GP Avg-S High-S Avg-T High-T HS HT W PCT ------------------- -- ------ ------ ------ ------ -- -- -- ---- Paul Sonier 12 149.3M 481.6M 447.9M 855.2M 1 1 18 .500 Brian Leach 6 93.1M 157.7M 279.2M 423.0M 0 1 9 .500 Harold Unikel 6 165.5M 337.8M 496.5M 607.2M 2 1 14 .777 Bill Kurtz 6 113.1M 224.2M 339.4M 431.0M 0 0 9 .500 Steve Zumoff 6 245.6M 897.9M 736.7M 1198.4M 0 0 10 .555 Jennifer Merriman 9 72.0M 173.7M 216.0M 283.7M 0 0 8 .296 Dave Stewart 9 390.0M 1002.6M 1169.9M 2322.4M 2 2 19 .703 Steven Bates 6 121.3M 334.2M 363.9M 527.3M 1 1 11 .611 Nancee Kumpfmiller 6 55.9M 177.8M 167.7M 237.4M 0 0 6 .333 Ellen Frankel 9 188.6M 414.2M 565.7M 601.8M 1 1 16 .592 Lori Grosick 9 65.5M 147.7M 196.6M 210.2M 0 0 8 .296 Fred Bodanski 9 140.0M 246.0M 419.9M 549.4M 1 1 14 .518 Twilight Zone Player Name GP Avg-S High-S Avg-T High-T HS HT W PCT ------------------- -- ------ ------ ------ ------ -- -- -- ---- Paul Sonier 3 86.2M 133.2M 258.5M 258.5M 0 0 5 .555 Brian Leach 9 131.0M 508.0M 393.1M 755.2M 0 0 9 .333 Harold Unikel 6 161.6M 270.2M 484.7M 565.6M 1 1 12 .666 Bill Kurtz 9 117.2M 260.7M 351.5M 405.0M 0 0 12 .444 Steve Zumoff 9 307.5M 1380.9M 922.6M 1676.2M 2 2 18 .666 Jennifer Merriman 3 110.6M 177.7M 331.8M 331.8M 0 0 4 .444 Dave Stewart 6 408.0M 783.2M 1223.9M 1359.6M 1 1 14 .777 Steven Bates 9 581.4M 1442.0M 1744.2M 2169.8M 3 3 20 .740 Nancee Kumpfmiller 9 56.0M 132.1M 168.1M 194.8M 0 0 6 .222 Ellen Frankel 6 165.6M 422.1M 496.9M 656.1M 0 0 11 .611 Lori Grosick 6 65.2M 126.3M 195.7M 250.6M 0 0 5 .277 Fred Bodanski 0 0.0M 0.0M 0.0M 0.0M 0 0 0 .000 Legend: GP: Games Played Avg-S: Average Score High-S: High Score Avg-T: Average Total for a Match High-T: High Total for a Match HS: Number of Match High Scores HT: Number of Match High Totals W: Number of Wins PCT: Win Percentage